Absolutely, thanks for the reply.
So i currently built a sim rig and mounted the dbox system to it. The sim rig allows me to swap between racing, flight and space sims with ease. When playing racing sims almost all of the games have been modeled. When playing flight games like DCS its already been modeled as well. Where i get snagged is when i try to play a game that doesnt have a dbox motion code created for it. This is where adaptive gaming would come in and allow me to build my own profile or so i thought. I wouldnt be flying in the space sims with controller as i have throttles, joysticks, pedals the works and would like to have the option to build the profile using all of these peripherals. I wouldnt sit in the sim and use a controller in other words. So first and foremost in order for adaptive gaming to be useful at all it would need to support all of those peripherals and have all of them be bindable in the profile. Currently this type of adaptive gaming is supported by some of the competition. Frankly for the premium payed for D-Box this really should be included so we have the option as the other solution is much cheaper. I dont believe that solution is as good as D-box but that feature to bind to all your joysticks is SOO nice.
The other issue was with the software itself. When i was trying to build a profile with just one joystick, anytime i would move the joystick there would be a delay between when i moved the stick and when the movement/vibration happened. This made the profile building tedious and overall unpleasant. This could be because of lack of hotas support where even one joystick isnt supported, but what is confusing is in the adaptive gaming utility it actually lets you select “Joystick” as an input method. Very confusing.
I am more than willing to test any software you guys want to have tested and provide feedback on it. I would love more than anything to have motion simulation in games like Elite Dangerous. Sadly if i want to do that i have to go with a different product. 