When will adaptive gaming be able to support multiple joysticks and not just controllers?

I have been trying to build profiles with adaptive gaming and it is quite honestly a miserable experience. the software doesnt seem to want to support multiple joystick axis and when i do try to input just one joystick there is a substantial lag between the time i move the joystick and the action activates. Its just not good.

Im hoping this will be something along the lines of what other motion systems have where you can bind any axis / button from multiple different joysticks and input devices and have the software see it and act as it should. Currently i find adaptive gaming useless and that saddens me as i was looking forward to it.

Hi Garrett! Thank you for taking the time to give your input about our experiences. We currently do not support joystick - hotas., We are working on something, but we can’t confirm a timeline for the release at the moment.
If you don’t mind, could you give us more details about what you didn’t like (or what you would have prefer) when trying to build your profile? This will definitly be helpful to increase our user experience.

Absolutely, thanks for the reply.

So i currently built a sim rig and mounted the dbox system to it. The sim rig allows me to swap between racing, flight and space sims with ease. When playing racing sims almost all of the games have been modeled. When playing flight games like DCS its already been modeled as well. Where i get snagged is when i try to play a game that doesnt have a dbox motion code created for it. This is where adaptive gaming would come in and allow me to build my own profile or so i thought. I wouldnt be flying in the space sims with controller as i have throttles, joysticks, pedals the works and would like to have the option to build the profile using all of these peripherals. I wouldnt sit in the sim and use a controller in other words. So first and foremost in order for adaptive gaming to be useful at all it would need to support all of those peripherals and have all of them be bindable in the profile. Currently this type of adaptive gaming is supported by some of the competition. Frankly for the premium payed for D-Box this really should be included so we have the option as the other solution is much cheaper. I dont believe that solution is as good as D-box but that feature to bind to all your joysticks is SOO nice.

The other issue was with the software itself. When i was trying to build a profile with just one joystick, anytime i would move the joystick there would be a delay between when i moved the stick and when the movement/vibration happened. This made the profile building tedious and overall unpleasant. This could be because of lack of hotas support where even one joystick isnt supported, but what is confusing is in the adaptive gaming utility it actually lets you select “Joystick” as an input method. Very confusing.

I am more than willing to test any software you guys want to have tested and provide feedback on it. I would love more than anything to have motion simulation in games like Elite Dangerous. Sadly if i want to do that i have to go with a different product. :slightly_frowning_face:

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We really do appreciate this feedback! I’ve already shared with our dev and product team. We will do everything possible to improve our product and experience. Comments like this one help us better understand the gaps. Again, thank you! :slightly_smiling_face:

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New to the D-Box sim world after acquiring my VRX sim rig, and yes frustrating that for the price paid, that we do not have something that works like Sim Racing Studio. I guess I should had done more research on supported games before reaching into my pocket, athough D-Box gaming would be a dream if it can either be supported by Sim Racing Studio or have similar functionality. Imagine playing Squadrons, Daytona emulation, MotoGP, etc. I am crossing my fingers, but should not need to at this price point.

Hi there - I was sent here by the DBOX support team to keep updated on the status of HOTAS support in Adaptive Gaming.

Not sure why, there isn’t much here and I have a feeling this wouldn’t get any official updates…

In any case, I had the same issue as OP but managed to get it working by emulating an xbox 360 controller via XOutput. I mapped my HOTAS axis and buttons to a virtual controller, which in turn was recognized by the software.

Give it a shot! https://github.com/csutorasa/XOutput

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